Fundraising Dare Ideas

Press the button for five dares a willing adult could take on, one for each step of your fundraising goal.

  1. Give up every screen for a weekendFor one sponsored person. From Friday evening to Monday morning: no phone, no TV, no computer.
  2. Spend a whole school day dressed as the mascotFor the principal or a coach. Needs the mascot suit, or a homemade one. The head comes off between classes: those suits get hot.
  3. Spend a day with every garment back to frontFor any group of adults. Shirts, jackets and name badges all face the wrong way, and shoes stay as they are.
  4. Take up a new instrument and play one song for the donorsFor one sponsored person. Give it a month, then perform the song for the donors, wrong notes and all.
  5. Read a poem aloud at an open micFor someone who dislikes public speaking and has agreed anyway. The sponsors may choose the poem.

How it works

These 60 fundraising dare ideas are for an adult who agrees in advance: a principal, a coach, a boss or a sponsored volunteer does the dare when the goal is met. Pick 5 new dares deals five.

Read the full guide

One dare for each step of the goal

Five dares make a ladder: the mildest for the first step and the boldest for the full goal. Press Pick 5 new dares, Lock the ones the dare-taker has agreed to, and press again to replace the rest. Copy the list takes the ladder to the poster or the newsletter.

School, work, club or on your own

The list beside the button narrows the dares to School (25), Work (26), Club or team (22) or On your own (15). Under More filters, Kind sorts them into dares to wear, to perform and to give up.

Tips
  • Ask the dare-taker before the dare goes on a poster, and let them strike any they would not do.
  • Put only agreed options on a ballot when donors vote on a costume or a haircut.

Questions and answers

What are good dare ideas for charity?

Dares that make one willing adult look silly for a day: a principal in the mascot suit, a boss on the coffee cart, a coach in a superhero cape. Each one here says who does it and what it needs.

Who does the dare?

Always an adult who said yes beforehand: the principal, a teacher, a coach, a manager or a sponsored volunteer. No dare on this page is one that a child is asked to do.

What kinds of dare are left out?

Anything with height, cold water, animals, wasted food, pain or alcohol. That rules out the roof, the dunk tank and the hot sauce, and leaves costumes, performances and things to give up for a day or a week.

How many dares does one fundraiser need?

One is enough for a single goal. For a goal with steps, use one dare a step: press the button for five, or choose Show 10 for a longer ladder.

All 60 dares

Principal, teacher and coach dares 15

  • Coach the next practice in a superhero cape For a coach. Needs one cape, which stays on for the whole session, drills and team talk included.
  • Join the band for one song on the kazoo For the principal or a coach. One kazoo, one song, at the next concert or home game.
  • Learn a dance routine and perform it at lunch For a teacher or a coach. Give them a week to learn it, and let a dance club or a colleague teach it.
  • Read the morning announcements as a pirate For whoever normally reads them. The winning class may write one line of the script, checked beforehand.
  • Run the school from a desk in the main hallway for a day For the principal. Needs a desk, a chair and a sign. Private meetings still happen in the office.
  • Serve lunch in the cafeteria in an apron and a hairnet For the principal. One full lunch period on the serving line, under the kitchen staff’s orders.
  • Sing karaoke at the assembly, song chosen by vote For the principal, a coach or a club leader. Needs a microphone and a short list of clean songs for the ballot.
  • Spend a day in face paint in the school colors For any staff member who agreed. The art teacher does the painting with face paint made for skin.
  • Spend a whole school day dressed as the mascot For the principal or a coach. Needs the mascot suit, or a homemade one. The head comes off between classes: those suits get hot.
  • Take a shaving-cream pie in the face For any adult who agreed in advance. Needs a paper plate of shaving cream, a poncho and a towel. Goggles on: shaving cream stings the eyes.
  • Teach all day in the costume that won the vote For a teacher. Put three costumes on the ballot, all of them ones the teacher already agreed to.
  • Teach one lesson entirely in rhyme For a teacher. The lesson plan stays the same and only the delivery changes. A colleague keeps count of the slips.
  • Wear a wig in the school colors for a week For the principal or a teacher. One wig, worn from the first bell to the last, including at the front gate.
  • Wear socks and a tie picked by the winning class for a month For the principal. The class hands over a new pair, or a new tie, every Monday.
  • Wear the uniform of a different sport to practice For a coach: the swim coach in football pads, the soccer coach in a wrestling singlet over sweats.

Workplace dares 15

  • Ban your own favorite phrase for a week For a manager with a catchphrase. Every slip in a meeting means wearing the silly hat until the meeting ends.
  • Carry the team’s plush mascot to every meeting for a month For a team lead. The mascot gets its own chair, and its own name badge.
  • Give up the office and work the front desk for a day For a director. Reception trains them for ten minutes first, and they answer every call themselves.
  • Give up the reserved parking space for a month For the person whose name is on the sign. The space goes to whoever the team names.
  • Hand the best desk to the top fundraiser for a week For whoever sits by the window. They take the fundraiser’s desk in return.
  • Open the all-staff meeting with a song For a senior leader. The staff choose the song, and one verse is enough.
  • Present the Monday meeting in full costume For a team lead. The team votes on the costume, from a list the presenter approved.
  • Push the coffee cart around every floor for a day For the chief executive or the owner. Needs a cart, an apron and the patience to remember who takes milk.
  • Record the phone greeting in a voice the donors chose For whoever owns the main line. It stays up for one week: a newsreader, a sports announcer, a pirate.
  • Swap jobs with the newest hire for a morning For a manager. Where the work is safe to swap: the new hire chairs the meeting, and the manager does the filing.
  • Wait on the team at lunch For the manager. They take the orders, carry the plates and clear the table.
  • Wash every mug in the office kitchen for a week For the boss. A sign above the sink says who is on duty.
  • Wear a tie chosen by coworkers every day for a week For anyone who agreed. Five ties, one a day, each revealed that morning.
  • Wear the rival team’s shirt for a week For the office’s loudest fan, with their consent. The donors choose the rival.
  • Work a full day at a desk covered in sticky notes For the boss. The team does the decorating the evening before, with the screen and the keyboard left clear.

Sponsored personal challenges 15

  • Commute in a costume For one sponsored person: a banana on the bus, a knight on a bike. Nothing that covers the face or blocks the view.
  • Do everything with your other hand for a day For one sponsored person. Writing, eating and brushing teeth all count. Driving and tools do not: those stay with the usual hand.
  • Get the haircut the donors voted for For an adult who has agreed to every style on the ballot. A hairdresser does the cutting.
  • Give up complaining for a week For one sponsored person. A family member or a coworker keeps the tally of slips.
  • Give up every screen for a weekend For one sponsored person. From Friday evening to Monday morning: no phone, no TV, no computer.
  • Leave the car at home for a week For one sponsored driver. Walk, cycle or take the bus, and log each trip for the sponsors.
  • Read a poem aloud at an open mic For someone who dislikes public speaking and has agreed anyway. The sponsors may choose the poem.
  • Run the weekend errands in evening dress For one sponsored person. A gown or a tuxedo at the grocery store, the bank and the gas station.
  • Shave off a beard that has been there for years For its owner. Do it in front of the donors, and keep a before and an after picture.
  • Speak only in rhyme for a day For one sponsored person. Friends keep a tally of every line that fails to rhyme.
  • Stay silent for a whole day For one sponsored person. Carry a notepad, and agree beforehand what counts as an emergency.
  • Take up a new instrument and play one song for the donors For one sponsored person. Give it a month, then perform the song for the donors, wrong notes and all.
  • Wear a hair color chosen by the donors For an adult who agreed to the shortlist. A wash-out color keeps the dare to one week.
  • Wear a sign all day that says: Ask me why I am dressed like this For one sponsored person in any costume. Every question is a chance to explain the cause.
  • Wear the same bright outfit every day for a week For one sponsored person. Washed each night, worn each morning: an orange suit, a spotted dress.

Group dares 15

  • Act out a slow-motion replay of the season’s best play For the coaching staff or a staff team, at halftime or at the assembly. One of them is the commentator.
  • Form a choir of volunteers who say they cannot sing For any group. One song at the fair or the staff party, with a brave conductor.
  • Hold a costume read-aloud relay until the book is finished For a team of volunteers. Ten minutes each, in costume, in the library or the lobby, until the last page.
  • Hold a fun run in costume For any group of adults. A short course at walking or jogging pace. Costumes must leave the face clear and the feet free.
  • Hold a wild hat day for all the staff For every adult on the staff. The hats stay on until the last bell or the last meeting.
  • Hold the next committee meeting in pajamas For the committee. Slippers, robes and one item of real business on the agenda.
  • Perform a staff dance at the assembly For the teachers or the coaching staff. One song, one rehearsal a week, and matching T-shirts.
  • Play one song with everyone on the wrong instrument For a band, an orchestra or their adult leaders. Each player swaps with a neighbor and gets ten minutes to practice.
  • Play the next match in the club’s oldest uniforms For an adult team. Raid the storeroom for the old shirts, whatever they smell like.
  • Serve the pancake breakfast in chef hats For the board or the committee. They cook, serve and do the dishes, and the members sit down.
  • Spend a day with every garment back to front For any group of adults. Shirts, jackets and name badges all face the wrong way, and shoes stay as they are.
  • Stage a leaders’ talent show, acts drawn from a hat For the staff, the board or the coaches. Acts are drawn from a hat a week ahead, so nobody picks their own.
  • Swap roles for one meeting For a committee or a management team. The treasurer chairs, the chair takes the notes, and the secretary counts the cash box.
  • Wash the members’ cars in costume For a committee or a staff team. Needs buckets, sponges and a warm day.
  • Work one hour in total silence For a whole office. Notes and gestures only, and phones are answered as usual.
How this list was compiled

Written for this site by the Game Night Generator editors on 2026-10-03: all 60 dares and the line under each are our own wording. Every dare is one that a willing adult takes on, by agreement beforehand, when a fundraising goal is met or a sponsor pledges: a principal, a teacher, a coach, a manager or a sponsored volunteer. None is a dare for a child. No dare involves height, cold water, an animal, wasted food, pain or alcohol, and none names a sum of money, a charity, a company or a fundraising platform. The page gives no advice on tax, receipts or fundraising rules. Checked by script on 2026-10-03 against every other list on this site, the dare generator included: no dare is repeated. Licence: own work