Football Bingo Printable

A card for every guest before kickoff: mark each flag, replay and groan from the couch.

Tap a square to mark it. For a PDF, press Print and choose Save as PDF.

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Ready-made list, 120 squares. Paste your own to replace it, or type to add to it.

Cards per printed page

What you type stays in this browser. It is only put into a link when you press Share.

Ready to play

120 squares in the bag

Every square is called once, in random order.

Playing with 120 squares. The game is kept in this browser until you start a new one.

Called so far 0

Nothing called yet. Each call is listed here so a winning card can be checked.

How it works

This football bingo printable deals from 120 squares: plays and scores, flags and officials, the broadcast, the sidelines and stands, and the living room. Mark a square when it happens on screen or on the couch. A line of five is bingo.

Read the full guide

One game, three prizes

A first line can come before halftime, so plan more than one winner: a straight line first, four corners second, a blackout by the final whistle. The host is the judge. An announcer square counts when the words are said on air, and a living room square when a second person saw it too.

Fit the 120 squares to your crowd

Plays and scores in Ready-made list deals 37 squares that all happen on the field, right for a game watched from the bleachers. For guests new to the sport, type plainer squares over the rarer calls: Encroachment, Intentional grounding, Muffed punt. Press Enter after any square and type your own side's: the mascot, the fight song, the rival's colors.

  • Tap the free square and type KICKOFF, and the whole room marks the center together when the game starts.
  • Friends in another house can play along: they open this page and each takes a different card number.
  • For a room that only half watches, switch Grid to 3 × 3: eight squares and a free center are easier to follow than 24.

Questions and answers

Why are there no team or league names on the cards?

The list sticks to plain football words so it fits any game at any level, from a high school rivalry to a championship. Team, league and trophy names belong to their owners, and a card does not need them.

What if a square never happens?

Some will not: a safety or a blocked kick is rare. Every card mixes long shots with sure things such as a punt or a flag on the play. If the room is stuck, the host declares a wild square: everyone marks any one.

Does this work for a soccer match?

Not as it stands. These cards follow American football: downs, punts, field goals and yellow flags. For soccer, press Empty the list and type your own squares: a corner kick, a yellow card, a goalkeeper's long throw. A 5 × 5 card needs 24 lines.

All 120 squares

Plays and scores 37

  • Blitz Linebackers or defensive backs charge into the backfield. Counts when the announcer says the word.
  • Blocked punt or field goal
  • Catch of 40 yards or more
  • End zone celebration
  • Extra point One point for a kick through the posts on the try after a touchdown.
  • Fair catch The returner waves an arm overhead, catches the kick, and the ball is dead.
  • Field goal Three points for a kick through the opponent's goal.
  • Fumble A player loses the ball by accident. Counts whoever recovers it.
  • Going for it on fourth down A fourth down play run to make a first down, when most teams would kick.
  • Hail Mary A long pass thrown toward a group of receivers near the end zone as time runs out.
  • Interception A defender legally catches a forward pass thrown by the other team.
  • Kick hits the goalpost A missed kick off the upright or crossbar is called a doink, after the sound.
  • Kickoff returned past midfield
  • Missed field goal
  • Muffed punt An uncontrolled touch of a punted ball. The kicking team may recover it but not advance it.
  • One-handed catch
  • Onside kick The kicking team tries to get its own kick back.
Show all 120 squares (103 more)

Plays and scores, continued

  • Pass tipped at the line
  • Pick-six An interception (the pick) run back for a touchdown (the six).
  • Punt A player drops the ball and kicks it before it lands, to hand it over as far downfield as possible.
  • Quarterback kneels He kneels after the snap, which ends the play and keeps the clock running.
  • Quarterback scrambles On a called pass he runs from the pocket to avoid a sack.
  • Quarterback sneak The quarterback takes the snap and dives straight ahead when only a very short gain is needed.
  • Runner leaps over a tackler
  • Sack A ball carrier who meant to throw a pass is tackled before he can.
  • Safety Two points to the defense when the ball carrier is downed in his own end zone.
  • Screen pass A short pass forward to a receiver with blockers ahead of him.
  • Spike to stop the clock The quarterback throws the ball straight into the ground. It counts as an incomplete pass and costs a down.
  • Stiff-arm A ball carrier pushes a tackler away with a straight arm.
  • Stopped at the one-yard line
  • Three-and-out Three plays, no first down, and a punt on fourth.
  • Touchback A kickoff or punt is downed behind the receiving team's own goal line.
  • Touchdown Six points, scored when the ball is in the other team's end zone.
  • Trick play Any play built on deception: a fake punt, a flea flicker, a reverse.
  • Turnover on downs Four downs used with no score and no first down, so the other team takes over.
  • Two-point conversion After a touchdown, a run or pass into the end zone for two points in place of the kick.
  • Wide-open pass dropped

Flags, officials and the clock 24

  • A team burns its last timeout
  • Call reversed after review
  • Call stands after review
  • Chains out for a measurement The chain is 10 yards long, the distance to a new series of downs.
  • Coach throws the red flag A red weighted marker that is thrown on the field to ask the officials to review a play. Also called a challenge flag.
  • Defense jumps on a hard count The quarterback calls an irregular, accented cadence to draw the defense offside for five yards.
  • Delay of game The offense lets the play clock run out without putting the ball in play. Five yards.
  • Encroachment A defender crosses the line of scrimmage and touches an opponent before the snap.
  • False start A player on offense moves ahead of the snap. Five yards.
  • Flag on the play A weighted yellow cloth, thrown by an official to show that a foul has been committed.
  • Flag picked up, no foul
  • Game goes to overtime
  • Holding Blocking by grabbing and holding an opponent's uniform or body.
  • Intentional grounding A pass thrown with no intended receiver and no chance of a catch. It costs a down as well as yards.
  • Officials huddle over a call
  • Offsetting penalties
  • Offside A player is on the wrong side of his line as the ball is put in play.
  • Pass interference Illegally hampering a player's chance to catch a forward pass.
  • Penalty declined
  • Play clock runs down to 1 The offense has to snap the ball before it reaches zero.
  • Referee announces the call Counts when the microphone is on and the whole stadium hears it.
  • Timeout to ice the kicker Called just before the snap on a kick. Wikipedia's glossary notes little evidence that it works.
  • Too many players on the field
  • Two-minute warning A free timeout for both teams with two minutes left in a half. Some leagues use a different time.

On the broadcast 19

  • Announcer draws on the screen
  • Announcer says momentum
  • Announcer: establish the run
  • Announcers argue with a call
  • Black-and-white old footage
  • Coach hides mouth to call play Behind the play sheet, so nobody can read his lips.
  • Coach interviewed at the half
  • Coin toss shown
  • Kicker warms up with the net
  • Player waves at the camera
  • Player's family in the stands
  • Quarterback's count on the mic The field microphone picks up the cadence before the snap.
  • Score from another game
  • Shot of the crowd
  • Sideline reporter interview
  • Snow, rain or visible breath
  • Stadium shown from the air
  • View from the camera on a wire
  • Yellow first-down line The line to gain is imaginary. Broadcasts superimpose it on the picture in yellow.

Sidelines and stands 20

  • Backup holding a tablet
  • Ball handed to a fan
  • Cheerleaders on screen
  • Coach argues with an official
  • Coach slams the headset
  • Coaches shake hands at the end
  • Cooler dumped on the coach The winning sideline's tradition, usually in the last minute.
  • Crowd waving towels
  • Fan caught on camera eating
  • Fan holding a homemade sign
  • Fan in face paint
  • Fan in full costume
  • Fans leaving early
  • Group pose in the end zone
  • Marching band on the field
  • Mascot on screen
  • Player leaps into the stands
  • Player on a sideline bike
  • Players in long sideline capes
  • The wave goes round

In the living room 20

  • A rule explained wrong A second person in the room has to say so.
  • Big play missed from kitchen
  • Couch coach calls the play
  • Halftime backyard catch
  • Here only for the snacks
  • High fives around the room
  • Looked at a phone, missed it
  • Nobody may change seats Any superstition counts: the seat, the socks, the same mug as last week.
  • Pet startled by the cheering
  • Snack bowl runs empty
  • Someone asks for a rewind
  • Someone asks what a down is A team has four downs to gain ten yards and earn a fresh set of four.
  • Someone blocks the screen
  • Someone checks another score
  • Someone dozes off
  • Someone in a lucky jersey
  • Someone predicts the next play Out loud, before the snap, and it happens.
  • Someone says we about a team
  • Someone yells at the screen
  • The whole room groans

How this list was compiled: Written for this site on 2026-09-18 as a list of things seen and heard while watching a game of American football on a screen, at any level of the sport; nothing was copied from another bingo card. Every square is 30 characters or fewer so that it fits a 5 x 5 card printed two to a page. The list uses generic football words only: no league, conference, team, championship game, trophy, stadium, broadcaster, drink or equipment brand is named, and no player or coach appears. The definitions in the explanations (scores and their point values, kicks, turnovers, the fouls, the yellow and red flags, the 10-yard chain, the two-minute warning, icing the kicker, the hard count, the doink, the superimposed yellow line to gain) were checked on 2026-09-19 against the English Wikipedia glossary at https://en.wikipedia.org/wiki/Glossary_of_American_football, which now redirects to https://en.wikipedia.org/wiki/Glossary_of_American_football_terms; sections C to F, H, L, O, P and R to T were read entry by entry. Rules that differ from league to league (where a touchback is spotted, the length of the play clock, overtime formats, when the two-minute stoppage falls) are left out or worded so that they hold at every level. Squares about an injured player were left off on purpose. Squares without an explanation are things to watch for and carry no fact. The usual ways to win (a row, column or diagonal, four corners, blackout) were checked on 2026-09-19 against https://en.wikipedia.org/wiki/Bingo_%28American_version%29. Licence: own work