How it works
These escape room riddles are for someone building a room. Each answer opens something: a number for a combination lock, a word for a letter lock, a thing where the next clue hides, or a color or a direction.
Read the full guide
Choose riddles for escape rooms by the lock
The menu under the button keeps one kind of answer. A number gives one digit or a three-digit code, with the working. A word has four or five letters, printed in capitals. A thing in the room names an ordinary object to hide the next clue in or under. A color or a direction feeds a pattern lock.
The line under the cover
Tap Show answer for the answer, the reason, and one hint a game master can read to a stuck team. Print with the covers closed gives the players' sheet.
Tips
- Solve every riddle yourself before the game, in the room, with the real lock in your hand.
- To fit your own lock, swap the animal or the word in a number riddle and count again.
Questions and answers
How to make a riddle for an escape room?
Start from the lock. Decide what opens it, a digit, a word or a place, then write clues that fit that answer and no other. Keep it short, try it on someone who has not seen the room, and prepare one hint.
What kinds of riddles work in an escape room?
Ones whose answer can be used at once: a number to dial, a word to spell on a letter lock, an object to search, a color or an arrow to press. A clever riddle with an answer nobody can enter stalls the game.
Do I need real locks to use these riddles?
No. A sealed envelope that the game master hands over when the team says the answer works as well as a lock. The hiding places are ordinary things, such as a rug, a drawer or a book.
What is a good hint for an escape room riddle?
One that points at the method and not at the answer: which word to read again, what to count, where to stand. Every riddle here has one such hint after its answer, for the game master to read out.