Book Themed Party Games

Storybook games for a reader's birthday or a book day: press Pick 6 new games for another six.

  1. Gingerbread Chase, One Chaser at a TimeBuilt on tag: in the tale the runaway is chased by one pursuer after another. 1. Mark a big loop with cones. One child is the gingerbread runner. 2. The runner sets off around the loop at a jog and calls, Run, run as fast as you can. 3. The helper sends the chasers after the runner one at a time, five seconds apart. 4. A chaser tags with a light touch on the shoulder. 5. Whoever tags is the next runner; a runner who gets around twice untagged picks the next one. Ages: 5 and up. Helpers: 1. Players: 5 to 14. Time: 10 min. Props: cones.
  2. Giant Voice, Mouse Voice EchoBuilt on the echo game: the leader reads and the group answers in a voice. 1. The helper holds up one of four cards: giant, mouse, robot or queen. 2. The helper reads a short line from a rhyme or a picture book in that voice. 3. The children echo it back in the same voice, as loud as a giant or as small as a mouse. 4. Change the card on every line. 5. Children who want to can take a turn as the leader. Ages: 3 to 7. Helpers: 1. Players: 3 to 15. Time: 6 min. Props: four picture cards and something to read.
  3. Humpty Dumpty Box WallBuilt on the tumbling tower game: the rhyme's wall comes down one box at a time. 1. Stack twelve shoeboxes into a wall four high and sit a ball with a drawn face on top. 2. Players take turns to slide one box out from anywhere below the top row and lay it on top beside the ball. 3. The wall grows taller and thinner. 4. Whoever makes Humpty fall puts him together again: a paper egg cut into six pieces. 5. Rebuild and start with the next player. Ages: 5 and up. Helpers: 1. Players: 2 to 8. Time: 10 min. Props: twelve shoeboxes, a soft ball with a face and a six-piece paper egg jigsaw.
  4. Statue of a ReaderBuilt on sleeping lions: the players are readers who must not look up from the book. 1. Every child sits or lies down with an open picture book and looks only at the page. 2. Two spotters walk around and may do anything silly without touching: tiptoe, make faces, whisper a joke. 3. A reader who looks up or laughs becomes a spotter. 4. Play for three minutes. 5. Readers who never looked up choose the read-aloud. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 5 min. Props: a picture book for each child.
  5. Three Pigs' Houses: Straws, Sticks, Bricks, Then HuffBuilt on the tower-building contest: in the tale the pigs build with straw, sticks and bricks, and the wolf blows. 1. Three teams each get a paper plate and one material: drinking straws with tape, craft sticks with modeling dough, or large toy bricks. 2. Five minutes to build a house a toy pig fits inside. 3. The helper is the wolf and fans each house ten times with a sheet of cardboard. 4. Houses still standing score. 5. Swap materials and build again. Ages: 4 and up. Helpers: 1. Players: 3 to 12. Time: 15 min. Props: drinking straws, tape, craft sticks, modeling dough, large toy bricks, three toy pigs the size of a fist and cardboard.
  6. Musical Picture Books, Find It on Your PageBuilt on musical chairs with nobody out: the chairs are open picture books. 1. Lay one open picture book on the floor for every child, in a wide ring. 2. Children walk around the ring while the music plays. 3. When it stops, each child kneels at the nearest book. 4. The helper calls something to find: an animal, something red, a hat. First finger on one gets a cheer. 5. Turn every page and play again. Ages: 3 to 8. Helpers: 1. Players: 3 to 12. Time: 8 min. Props: a picture book for each child and music.

How it works

These book themed party games are written for children: a reader's birthday, a library party or a class book day. Each is a classic party game with a book twist, and only old tales and a nursery rhyme are named.

Read the full guide

Pick six, then tick them off

The page opens on six games, each with a tick box. Tick a game when its books and props are gathered. All ages beside the button narrows the list to one age band before you pick again.

Yard or living room

More filters, the last entry of that menu, holds Space. Hall or living room keeps the games for a rainy day. Gingerbread Chase, One Chaser at a Time is the one game that needs a yard.

Tips
  • Use paperbacks and board books from your own shelf, never a library copy or a keepsake.
  • No real book is named in any game, so no child is left out for not having read it.

Questions and answers

What games can you play at a book themed birthday party?

Classics with a book twist. Children carry a paperback on their heads in Book on Your Head Relay, hunt for bookmarks of their own color, and build the three pigs' houses from straws, sticks and bricks before the wolf fans them with cardboard.

Which games suit a library party or a class book day?

The quiet ones. Statue of a Reader, Pass the Bell Book Without a Sound and How Many Pages? Closest Guess Opens It make almost no noise, and Rainbow Shelf Sort by Spine uses the shelves already in the room.

Are there book party games for children who cannot read yet?

Yes. Choose Ages 3 to 5 in the All ages menu. Musical Picture Books, Find It on Your Page, Giant Voice, Mouse Voice Echo and Which Cushion Hides the Pea? ask for no reading or writing at all.

Do the children need to know a particular book?

No. The only stories named are old tales and a nursery rhyme, such as the three bears and Humpty Dumpty, and two games run on made-up titles.

All 29 games

Story-making games 7

  • Act the Missing Last Page Built on the what-happens-next game: the last page of a tale has gone missing. 1. The helper tells a short tale nobody knows, invented on the spot or the day before, and stops just before the end. 2. Teams of three or four get two minutes in separate corners. 3. Each team acts its own last page in under a minute. 4. The audience says what happened in one sentence. 5. The helper then gives the ending they had in mind, which never wins. Ages: 6 and up. Helpers: 1. Players: 6 to 16. Time: 12 min. Props: a short tale with the ending held back.
  • The Blank Book Goes Around Built on the pass-the-story circle: here the story ends up as a real book. 1. Staple eight sheets into a blank book and write Once upon a time on page one. 2. The book goes around the circle; each child says one sentence, which the helper writes down, and draws a quick picture on that page. 3. Pass on a bell after one minute. 4. The last child draws the cover. 5. Read the whole book aloud at cake time, showing every page. Ages: 4 and up. Helpers: 1. Players: 4 to 12. Time: 15 min. Props: eight sheets stapled into a book, crayons and a bell.
  • Charades From a Hat of Invented Titles Built on charades: no real book is acted, only titles the children make up. 1. Everyone writes one invented title on a slip, such as The Dragon Who Lost His Sock, and drops it in a hat. 2. Split into two teams. 3. An actor draws a slip and acts the title without a sound while their own team guesses. 4. One minute a turn; a point for each title guessed. 5. The author of each title owns up at the end. Ages: 6 and up. Helpers: 1. Players: 6 to 16. Time: 15 min. Props: slips, pencils, a hat and a timer.
Show all 29 games (26 more)

Story-making games, continued

  • Eight-Panel Story Strip Relay Built on the drawing relay: the team is not copying a picture but telling a story. 1. Tape a long strip of paper with eight empty boxes to the wall for each team. 2. The first runner draws how the story starts in box one and runs back. 3. Each runner adds what happens next in the following box; no words, and no planning aloud. 4. Box eight has to be an ending. 5. Each team reads its strip to the room, and the other team says whether it followed. Ages: 6 and up. Helpers: 1. Players: 6 to 16. Time: 12 min. Props: two paper strips ruled into eight boxes, markers and tape.
  • Giant Voice, Mouse Voice Echo Built on the echo game: the leader reads and the group answers in a voice. 1. The helper holds up one of four cards: giant, mouse, robot or queen. 2. The helper reads a short line from a rhyme or a picture book in that voice. 3. The children echo it back in the same voice, as loud as a giant or as small as a mouse. 4. Change the card on every line. 5. Children who want to can take a turn as the leader. Ages: 3 to 7. Helpers: 1. Players: 3 to 15. Time: 6 min. Props: four picture cards and something to read.
  • Once Upon a Fold: Five-Part Fairy Tale Built on the fold-over paper game called consequences: the five lines are the parts of a fairy tale. 1. Each child writes who the hero is at the top of a sheet, folds it back and passes it on. 2. Next line: where they lived. Fold and pass. 3. Then what they found one morning, what they did about it and how it all ended. 4. Unfold and take turns to read the tales aloud. 5. The table votes for the ending it liked most. Ages: 7 and up. Helpers: 1. Players: 4 to 12. Time: 12 min. Props: paper and pencils.
  • Who, Where, Trouble: Three Bowls Built on the draw-a-slip story game: three bowls hold the three things a story needs. 1. The children fill the bowls with slips: who it is about, where it happens and what goes wrong. 2. A teller draws one slip from each bowl. 3. The teller has thirty seconds to tell a story that uses all three and ends well. 4. The listeners give a thumbs up if all three were in it. 5. Slips go back in the bowls, so the same hero can meet new trouble. Ages: 6 and up. Helpers: 1. Players: 3 to 12. Time: 10 min. Props: three bowls, slips, pencils and a timer.

Games from old tales and rhymes 8

  • Beanstalk Dice Climb on a Tape Ladder Built on snakes and ladders, played life-size: the children are the game pieces. 1. Tape a ladder of twenty rungs along the floor in green tape and draw leaves on five rungs. 2. Players take turns to roll a big die and climb that many rungs. 3. A leaf rung is a rest: stay safe there. 4. Rolling a one means the giant has woken up, and the roller slides back three rungs unless standing on a leaf. 5. First to the top fetches the golden egg, a yellow ball, and brings it down. Ages: 4 to 9. Helpers: 1. Players: 2 to 6. Time: 10 min. Props: green tape, a large die and a yellow ball.
  • Gingerbread Chase, One Chaser at a Time Built on tag: in the tale the runaway is chased by one pursuer after another. 1. Mark a big loop with cones. One child is the gingerbread runner. 2. The runner sets off around the loop at a jog and calls, Run, run as fast as you can. 3. The helper sends the chasers after the runner one at a time, five seconds apart. 4. A chaser tags with a light touch on the shoulder. 5. Whoever tags is the next runner; a runner who gets around twice untagged picks the next one. Ages: 5 and up. Helpers: 1. Players: 5 to 14. Time: 10 min. Props: cones.
  • Glass Slipper Before the Twelfth Chime Built on hunt the thimble: in the tale everything has to happen before midnight. 1. Wrap one shoe of a pair in foil and stand it on a cushion; hide its partner, also wrapped, somewhere in plain sight. 2. The seekers come in and look without touching anything. 3. The helper taps a pan lid once every ten seconds for a chime. 4. A child who spots the slipper sits down quietly and says nothing. 5. The round ends at the twelfth chime; the first to sit hides it next. Ages: 4 and up. Helpers: 1. Players: 3 to 12. Time: 8 min. Props: a pair of shoes, foil, a cushion, a pan lid and a spoon.
  • Humpty Dumpty Box Wall Built on the tumbling tower game: the rhyme's wall comes down one box at a time. 1. Stack twelve shoeboxes into a wall four high and sit a ball with a drawn face on top. 2. Players take turns to slide one box out from anywhere below the top row and lay it on top beside the ball. 3. The wall grows taller and thinner. 4. Whoever makes Humpty fall puts him together again: a paper egg cut into six pieces. 5. Rebuild and start with the next player. Ages: 5 and up. Helpers: 1. Players: 2 to 8. Time: 10 min. Props: twelve shoeboxes, a soft ball with a face and a six-piece paper egg jigsaw.
  • Three Bears Sorting Relay: Big, Middle, Small Built on the sorting relay: the tale has a bowl, a chair and a bed in three sizes. 1. Put three boxes at the far end, marked with a big, a middle-sized and a small bear. 2. Each team has a heap of things in three sizes: spoons, bowls, cushions, socks, paper chairs. 3. Runners carry one thing at a time to the box of the bear it fits. 4. When the heap is gone, the helper checks the boxes. 5. One point for each thing that is just right. Ages: 3 to 8. Helpers: 1. Players: 4 to 14. Time: 8 min. Props: three boxes, three bear pictures and household things in three sizes.
  • Three Pigs' Houses: Straws, Sticks, Bricks, Then Huff Built on the tower-building contest: in the tale the pigs build with straw, sticks and bricks, and the wolf blows. 1. Three teams each get a paper plate and one material: drinking straws with tape, craft sticks with modeling dough, or large toy bricks. 2. Five minutes to build a house a toy pig fits inside. 3. The helper is the wolf and fans each house ten times with a sheet of cardboard. 4. Houses still standing score. 5. Swap materials and build again. Ages: 4 and up. Helpers: 1. Players: 3 to 12. Time: 15 min. Props: drinking straws, tape, craft sticks, modeling dough, large toy bricks, three toy pigs the size of a fist and cardboard.
  • Tortoise Against Hare, Naps Included Built on the two-speed race: the fable's hare is fast and sleeps, and the tortoise never stops. 1. Pairs line up; one is the hare, one the tortoise. 2. The tortoise walks heel to toe without ever stopping. 3. The hare takes five big hops, then has to lie down and count ten slow snores aloud before hopping again. 4. Put the finish line about three hare bursts away; the first of the pair across it wins. 5. Swap roles and race back. Ages: 4 and up. Helpers: 1. Players: 2 to 16. Time: 8 min. Props: two lines of tape or rope.
  • Which Cushion Hides the Pea? Built on the feel-and-guess game: the tale's princess feels one pea through twenty mattresses and twenty featherbeds. 1. Lay five cushions in a row and send the guesser out. 2. Hide a tennis ball, the pea, under one cushion. 3. The guesser comes back and sits on each cushion in turn for a count of three. 4. The guesser names the lumpy one. 5. Right the first time scores three, the second time one. For older children, stack two cushions on each spot. Ages: 3 and up. Helpers: 1. Players: 2 to 10. Time: 8 min. Props: five to ten cushions and a tennis ball.

Games played with books 7

  • Book on Your Head Relay Built on the balance relay: the thing on your head is a paperback. 1. Two teams line up at one end of the room. 2. The first walker balances a thin paperback flat on their head and walks around a chair and back, hands by their sides. 3. A book that slides off goes back on at the spot where it fell. 4. Hand the book to the next walker. 5. First team home wins; the second race is done walking backward for ages 8 and up. Ages: 5 and up. Helpers: 1. Players: 4 to 16. Time: 8 min. Props: two thin paperbacks and two chairs.
  • Book Return Cart Relay Built on the carry relay: the load is a stack of books and the cart is a laundry basket. 1. Each team has a laundry basket on a towel and ten books at the start. 2. The first player loads two books, drags the basket around a chair to the returns desk, a table, and unloads. 3. Drag the empty basket back for the next player. 4. A book that falls out is reloaded where it fell. 5. First team with ten books in a neat pile wins. Ages: 5 and up. Helpers: 1. Players: 4 to 12. Time: 8 min. Props: two laundry baskets, two towels, twenty books, chairs and a table.
  • Bookmark Hunt With a Hidden Sentence Built on the color hunt: every child looks for bookmarks of their own color. 1. Before the party, write one word on each paper bookmark so that the words together say where the party favors are. 2. Tuck the bookmarks into books on a shelf with the top showing. 3. Each child finds three bookmarks of their color and touches no other. 4. Everyone lays their words on the floor. 5. The group puts the sentence in order and follows it. Ages: 6 and up. Helpers: 1. Players: 3 to 10. Time: 10 min. Props: paper bookmarks in several colors, a marker and a shelf of books.
  • Creep Up on the Librarian Built on statues: the players freeze for the ears, not the eyes. 1. One child is the librarian and stands facing the wall. 2. Everyone else gets a shaker, a rattle or a bunch of keys and creeps forward from the far side. 3. The librarian turns around whenever they like and says Shh. 4. Anyone still making a sound goes back to the start. 5. The first to touch the librarian's chair takes the job. Ages: 4 and up. Helpers: 1. Players: 4 to 14. Time: 8 min. Props: a shaker or rattle for each child and a chair.
  • Musical Picture Books, Find It on Your Page Built on musical chairs with nobody out: the chairs are open picture books. 1. Lay one open picture book on the floor for every child, in a wide ring. 2. Children walk around the ring while the music plays. 3. When it stops, each child kneels at the nearest book. 4. The helper calls something to find: an animal, something red, a hat. First finger on one gets a cheer. 5. Turn every page and play again. Ages: 3 to 8. Helpers: 1. Players: 3 to 12. Time: 8 min. Props: a picture book for each child and music.
  • Open the Book at Page Forty-Two Built on the quick-find race: the thing to find is a page number. 1. Every pair holds the same kind of book shut: any thick paperback will do. 2. The helper calls a page number. 3. Pairs open the book as close to that page as they can in one go, with no flipping through, and hold it up. 4. The pair nearest the number scores. 5. Play five numbers; the pair with the most points wins. Ages: 6 and up. Helpers: 1. Players: 2 to 12. Time: 6 min. Props: a thick paperback for every pair.
  • Rainbow Shelf Sort by Spine Built on the sorting race: books are shelved by the color of the spine, so nobody has to read yet. 1. Give each team a crate of twenty books and an empty shelf or a line of tape. 2. On go, the team stands the books up in rainbow order, red through purple, with black, white and brown at the end. 3. Stop the clock when the team steps back. 4. The other team checks the row. 5. Second round: shortest book to tallest. Ages: 4 and up. Helpers: 1. Players: 2 to 10. Time: 8 min. Props: two crates of about twenty books each and a stopwatch.

Quiet games 7

  • Clap at the Mistake in the Tale Built on spot-the-mistake: the helper tells an old tale everyone knows and gets it wrong on purpose. 1. Children sit in a circle. 2. The helper tells the three bears or the three pigs with a mistake every few lines: three giraffes, a house of spaghetti, a bowl of soup. 3. Children clap once at each mistake. 4. The first clapper says what it should have been. 5. A child tells the next tale with mistakes of their own. Ages: 3 to 8. Helpers: 1. Players: 2 to 15. Time: 6 min. Props: none.
  • Draw the Cover for an Invented Title Built on the match-the-drawing gallery: every picture is the cover of a book that does not exist. 1. Each child draws a slip with an invented title written by the helper, such as The Very Loud Snowman. 2. Ten minutes to draw the cover on a folded sheet, with no words on it. 3. Stand the covers along a shelf and tape the titles in a jumble on the wall. 4. Children walk the shelf and match titles to covers. 5. Each artist shows which title was theirs. Ages: 6 and up. Helpers: 1. Players: 3 to 15. Time: 15 min. Props: folded paper, crayons, title slips and tape.
  • How Many Pages? Closest Guess Opens It Built on the guessing jar: the jar is the thickest book in the house. 1. Stand the book on a table with its last page hidden. 2. Each child holds it for a moment and writes a guess at the number of the last page. 3. The helper opens to the last page and reads the number. 4. The closest guess wins and chooses the story for the read-aloud. 5. Play again with a thin book and see whose guesses improved. Ages: 6 and up. Helpers: 1. Players: 2 to 20. Time: 5 min. Props: one thick book, one thin book, slips and pencils.
  • Humpty Dumpty Sat on a What? Built on finish-the-rhyme: the last word is changed, and the next line has to rhyme with it. 1. The helper says the first line of a nursery rhyme and stops before the last word: Humpty Dumpty sat on a. 2. A child fills in a new word: a chair. 3. The circle makes up a second line to rhyme with it: Humpty Dumpty had a great scare. 4. Say the new rhyme together. 5. The next child changes another rhyme. Ages: 4 to 9. Helpers: 1. Players: 2 to 12. Time: 6 min. Props: none.
  • Old Tale Feel Bag Built on the feel-and-guess bag: each thing inside stands for an old tale. 1. Put five things in a cloth bag: a large toy brick, a shoe wrapped in foil, a wooden spoon, a yellow ball and a tennis ball rolled inside a folded blanket. 2. A child reaches in without looking and describes one thing. 3. The group guesses the thing, then the tale: three pigs, the glass slipper, the three bears' porridge, the golden egg, the pea under the mattresses. 4. Pass the bag on. Ages: 4 and up. Helpers: 1. Players: 3 to 12. Time: 8 min. Props: a cloth bag and five household things.
  • Pass the Bell Book Without a Sound Built on the silent pass: the thing passed is a large book with a bell resting on it. 1. Children sit in a circle. 2. Lay a hand bell, or a bunch of keys, on the cover of a big flat book. 3. The book goes around the circle from hand to hand. 4. If the bell rings, the book returns to the child who started. 5. The circle wins when the book gets all the way around in silence; then try it standing up. Ages: 4 and up. Helpers: 1. Players: 4 to 14. Time: 6 min. Props: a large flat book and a hand bell or a bunch of keys.
  • Statue of a Reader Built on sleeping lions: the players are readers who must not look up from the book. 1. Every child sits or lies down with an open picture book and looks only at the page. 2. Two spotters walk around and may do anything silly without touching: tiptoe, make faces, whisper a joke. 3. A reader who looks up or laughs becomes a spotter. 4. Play for three minutes. 5. Readers who never looked up choose the read-aloud. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 5 min. Props: a picture book for each child.

How this list was compiled: Written by the Game Night Generator editors for a storybook party: a reader's birthday, a library party or a class book day, in our own words; ages, player counts and minutes are our estimates. Each game is a classic with a book twist, and its first line names the classic. Only old tales (folk and fairy tales and one fable) and a nursery rhyme are named; no book, series or character that anyone owns appears. No game uses a balloon, a blindfold or anything small enough to swallow. The tales were checked on 2026-10-03 against English Wikipedia (https://en.wikipedia.org/wiki/ followed by the name): The_Three_Little_Pigs, Cinderella, Jack_and_the_Beanstalk, Goldilocks_and_the_Three_Bears, The_Gingerbread_Man, The_Tortoise_and_the_Hare, The_Princess_and_the_Pea, Humpty_Dumpty; and the classics against Consequences_(game), Hunt_the_thimble, Charades, Statues_(game), Sleeping_lions, Musical_chairs. Licence: own work